Velocity Addition Calculator
Combine velocities with classical vectors or Einstein's relativistic formula.
About Velocity Addition
Velocity Addition Examples
Direction changes the classical vector result, while relativity limits collinear sums.
| Inputs | Result | Method |
|---|---|---|
| 3 m/s at 0° and 4 m/s at 90° | 5 m/s | Classical perpendicular vectors. |
| 20 m/s at 0° and 10 m/s at 0° | 30 m/s | Classical same-direction motion. |
| 0.5c and 0.5c, collinear | 0.8c | Relativistic addition remains below light speed. |
How to Add Velocities
- Choose classical vector addition for ordinary motion or relativistic addition for collinear near-light motion.
- Enter the magnitude of each velocity in meters per second.
- Enter both direction angles when using the classical vector method.
- Select Add Velocities and read the resultant magnitude.
Frequently Asked Questions
When should I use classical velocity addition?
Use classical addition when the speeds are much smaller than the speed of light. It accurately covers routine mechanics, transport, and fluid-current problems.
Why do velocity angles matter?
Velocities are vectors, so motions in different directions do not simply add as scalars. The angle difference determines whether the vectors reinforce, oppose, or combine perpendicularly.
Can two velocities add to more than light speed?
No physical observer measures a massive object moving faster than light. Einstein's addition formula changes the sum so a pair of sub-light velocities still produces a sub-light result.
Does relativistic mode use the angle fields?
No, this implementation uses the standard one-dimensional formula for collinear same-direction motion. General non-collinear relativistic composition requires component Lorentz transformations.
What units should I enter?
Enter both velocity magnitudes in meters per second so they share a consistent scale with the speed of light. Convert other units before using the relativistic mode.