Game payoff analysis
Enter the four symmetric payoffs used in a standard Prisoner's Dilemma.
About the Prisoner's Dilemma calculator
The Prisoner's Dilemma is a foundational model in game theory. Two players independently choose whether to cooperate or defect, and neither can observe the other player's current choice before acting. Four payoff values describe the possible outcomes. The reward R is received by each player when both cooperate. The temptation T goes to a lone defector, while the cooperating player receives the sucker's payoff S. If both defect, each receives the punishment P. This calculator checks the canonical ordering T > R > P > S, which creates the conflict that defines the dilemma.
When the ordering holds, defection strictly dominates cooperation for each player. If the other player cooperates, defecting produces T instead of R. If the other player defects, defecting produces P instead of S. Rational players therefore select defection regardless of what they expect from the other player. The resulting strategy pair, mutual defection, is a Nash equilibrium because neither player can improve their payoff by changing strategy alone. Yet both players would earn more at mutual cooperation because R exceeds P. Individual incentives lead to a collectively inferior result.
The calculator uses a symmetric payoff matrix, meaning both participants share the same four values with positions reversed for asymmetric outcomes. It reports whether the entered numbers form a conventional Prisoner's Dilemma and explains the equilibrium and cooperative outcome. Payoffs can represent years avoided in a sentence, money, utility points, market share, evolutionary fitness, or any consistent measure where larger values are preferable. Only their ordering matters for the basic classification.
One-shot analysis does not imply that defection is always sensible in real life. In repeated games, players may reward past cooperation and punish past defection. Strategies such as tit for tat can support cooperation when future interactions matter enough. Communication, enforceable contracts, reputation, social norms, and uncertainty can also change incentives. Use this tool to inspect the underlying one-round game first, then consider whether a practical scenario includes repetition or institutions outside the simple model.
The model appears in economics, political science, biology, cybersecurity, environmental policy, and negotiations. Competing firms may both prefer stable prices but have incentives to undercut. Countries may benefit from mutual arms reduction while each fears unilateral restraint. Individuals may benefit from conserving a shared resource while gaining privately from overuse. Translating a situation into explicit payoffs makes the strategic tension visible and helps distinguish a true dilemma from an ordinary coordination problem.
Prisoner's Dilemma FAQ
What makes a game a Prisoner's Dilemma?
Its payoffs follow T > R > P > S, so defection strictly dominates cooperation. Mutual cooperation is nevertheless better for both players than mutual defection.
What is the Nash equilibrium?
Both players defect in the one-shot symmetric game. Neither can improve by switching to cooperation while the other continues to defect.
Can payoffs be negative?
Yes, because payoffs are relative utility values and may represent costs or losses. The ordering, rather than the sign, determines the classification.
Why might repeated players cooperate?
Future rewards and punishments can make current cooperation valuable. Reputation and strategies conditioned on previous rounds alter the one-shot incentives.
Is the cooperative outcome an equilibrium?
Not in the basic one-shot dilemma, because either player can gain by defecting alone. External enforcement or repeated interaction may sustain cooperation.