Free Fall Calculator

Find fall time and impact velocity from height, downward initial velocity, and local gravitational acceleration.

Calculate free fall
Enter distance, downward initial velocity, and gravitational acceleration using consistent SI units.

About free fall

Free fall describes motion controlled only by gravity. This calculator uses constant-acceleration kinematics to determine how long an object takes to travel a vertical distance and how fast it is moving at the end. Enter height or downward distance in meters, an initial downward velocity in meters per second, and gravitational acceleration in meters per second squared. On Earth near sea level, 9.81 meters per second squared is a common approximation. Other planets, moons, elevations, and precision requirements may call for a different value. The calculation first applies final velocity squared equals initial velocity squared plus two times gravity times distance. The positive square root gives the final downward speed. Fall time then equals final velocity minus initial velocity, divided by gravity. These equations assume that distance, initial velocity, and gravity all point in the same downward direction. For an object simply released from rest, enter zero initial velocity. For an object thrown downward, enter its positive launch speed. Upward launches require a signed-motion treatment beyond this calculator's intended model. Air resistance is deliberately omitted. In a vacuum, objects of all masses accelerate equally under the same gravitational field, so mass is not an input. In ordinary air, shape, area, density, and drag can limit speed, especially for light objects or long falls. A compact dense object falling a short distance may be reasonably approximated by the vacuum equations, while a leaf, parachute, or skydiver is not. The ideal result is therefore a useful physics reference and often an upper estimate of impact speed in air. Height should represent the actual vertical displacement, not the length of a sloped path. Keep every quantity in SI units unless you convert it before entry. Measurement uncertainty and local variation in gravity should guide how many digits you retain. The calculator reports mathematical values with several decimal places, but that display precision does not guarantee equal physical accuracy. For safety analysis, impact design, or long atmospheric descents, include aerodynamic drag, wind, orientation changes, material deformation, and uncertainty rather than relying only on the ideal free-fall result.

Free fall examples

Motion inputsIdeal resultScenario
100 m, 0 m/s, 9.81 m/s²4.515236 s, 44.294469 m/sObject dropped from rest on Earth
80 m, 10 m/s, 9.81 m/s²3.145845 s, 40.860739 m/sObject thrown downward
50 m, 0 m/s, 1.62 m/s²7.856742 s, 12.727922 m/sIdeal fall under lunar gravity

How to calculate free fall

  1. Measure the vertical fall distance and convert it to meters.
  2. Enter zero for a drop from rest or enter the initial downward speed.
  3. Enter the local gravitational acceleration in meters per second squared.
  4. Select Calculate and read the ideal fall time and impact velocity.

Frequently asked questions

Does mass affect ideal free fall?

No, mass cancels from the ideal gravitational acceleration equations. Without air resistance, objects at the same location fall with the same acceleration.

What value should I use for Earth gravity?

A common near-surface approximation is 9.81 meters per second squared. Local latitude and elevation cause small variations when greater precision is needed.

Does this calculator include air resistance?

No, it models constant gravitational acceleration in a vacuum. Drag can make real fall times longer and impact speeds lower.

Can I enter an upward initial velocity?

This form treats initial velocity as a positive downward speed. An upward launch needs signed coordinates and must include the rise before the later descent.

Why is the impact velocity an ideal estimate?

The equation assumes constant gravity and no drag throughout the fall. Real atmospheric and terrain conditions can change the observed result.